Precise action
Attacks originate from measured weapon points and use predictive targeting with swept collision.
AllLife GamesMatch colors, intercept hazards, protect Earth, and face ten bosses in every stage with a growing team of unique heroes and guardian pets.
Attacks originate from measured weapon points and use predictive targeting with swept collision.
Every stage has its own ecology, attacks, regular bosses, and humanoid Guardian finale.
Rewarded ads are user-initiated. Rewards are issued only after confirmed completion.
StarEatingGirl SpaceCleaner is not a renamed build of STAR-EATING GIRL. It has its own Google Play package, progression, encounters, support page, privacy notice, and closed-test track. Keeping the two titles separate helps testers report the exact game and stage where an issue occurred.
Testers are never asked to click advertisements, provide passwords, submit payment information, or leave artificial ratings. Access requires the same Google account in the tester group and Google Play.
The test is divided by stage, hero, guardian pet, encounter, and device condition so one report can identify a reproducible path. A tester does not need to complete all 200 stages. Early feedback can verify installation, portrait controls, color matching, saving, and interruption recovery; later reports can focus on progression clarity, crowded attack patterns, and boss readability.
When comparing results, the build version and exact stage matter. A screenshot from a browser session is not treated as proof of Android behavior, and a result from STAR-EATING GIRL is not assigned to SpaceCleaner. This separation protects both projects from incorrect fixes.
An advertising test records whether the player explicitly requested the ad, whether it opened and completed, and whether the stated reward appeared exactly once. Testers must never click an ad to create activity. Unavailable or interrupted ads should leave existing progress intact and must not silently grant a reward.