STAR-EATING GIRL
A released portrait arcade game with its own production Google Play package, 30-boss progression, comic connection, support context, and finished-game claims.
AllLife GamesIN-HOUSE CASE STUDY // IDENTITY AND EVIDENCE
STAR-EATING GIRL and StarEatingGirl SpaceCleaner share a studio and part of a fictional universe. They do not share a package, release state, progression system, support route, or visual promise. This case study documents how those boundaries were kept visible.
Related titles can accidentally borrow each other's screenshots, icons, claims, test instructions, or support links. That creates avoidable customer confusion and weakens release evidence. The goal was not to make both pages look identical. The goal was to make the publisher recognizable while keeping each product truthful.
A released portrait arcade game with its own production Google Play package, 30-boss progression, comic connection, support context, and finished-game claims.
A separate testing-stage product with its own package, cleaner-focused play loop, tester route, privacy notice, support page, and release-state language.
This in-house case study demonstrates identity separation, evidence mapping, and public-route verification. It does not claim that a store will approve every submission, that every device combination has been tested, or that visual consistency guarantees installs, retention, ratings, or revenue.
A small evidence review can identify mismatched claims, links, screenshots, and release-state language before full production begins. Larger packages can then use the approved evidence map for icons, feature graphics, screenshots, trailers, store copy, and launch pages.
View fixed-scope release services Use the free claim-ledger guide