RELEASE DESK // FIXED-SCOPE PRODUCTION
Make your store page match the product you built.
AllLife Games creates store-ready launch materials from a real candidate build and rights-cleared source files. Deliverables represent the actual app or game: no invented features, misleading mock-ups, copied assets, or approval guarantees.
FREE STARTER KIT
Find release-page mismatches before a reviewer does
Use the practical guide and four-file Starter to connect store statements, real screenshots, disclosures, and release notes to one candidate build. Start free; no account credentials or purchase are required.
SELF-SERVICE TOOLKIT
App and Game Store Launch QA Toolkit — USD 12
For developers and small teams who want a calmer, evidence-first release workflow. Twelve original files connect the candidate build to public claims, screenshots, release notes, disclosures, asset hashes, client handoff, final QA, rollback evidence, and offline campaign links.
- Immediate ZIP download through itch.io
- CSV, Markdown, PNG, and offline HTML formats
- May be adapted for your own apps, games, and client work
- Includes a reusable claim-to-evidence ledger
- No network requests inside the UTM tool
PACKAGE 00
Store Evidence Review — KRW 60,000
An asynchronous pre-production review for one working app or game and one primary store page.
- Review of up to 12 public claims across copy, screenshots, links, release notes, support, or privacy language
- One completed claim ledger with Approved, Revise, or Block status
- One prioritized mismatch report
- No store-account credentials or submission access required
- Typical delivery: three business days after complete intake
PACKAGE 01
Store Visual Pack — KRW 100,000
For one working app or game that needs a coherent primary-store presentation.
- One production app icon at store-ready size
- One feature graphic using the same visual system
- Up to six screenshots captured from the candidate build
- One revision round
- Typical delivery: five business days after complete source delivery
PACKAGE 02
App or Game Store Launch Pack — KRW 300,000
A complete production pass for one product and one primary store listing.
- Visual direction tied to the actual interface, characters, and tone
- One app icon and one feature graphic
- Up to eight real-product screenshots
- One 30 to 60 second product-first trailer edit
- English store copy and an accurate release-note draft
- One responsive launch landing page
- Two revision rounds
- Typical delivery: ten business days after complete intake
PACKAGE 03
Small-Studio Release System — KRW 1,200,000
A reusable release-operations system for a small studio managing up to three active apps or games.
- Product boundary and store-surface map for up to three products
- Studio-specific claim, screenshot, copy, release-note, naming, and delivery templates
- One complete primary-store launch pack for the first product
- Reusable evidence and handoff rules for the remaining products
- One recorded handoff walkthrough and written operating guide
- Three revision rounds within the approved system scope
- Typical delivery: twenty business days after complete intake
IN-HOUSE CASE STUDY
How two related games kept separate store identities
See the evidence map used to prevent package, icon, screenshot, release-state, support, and privacy information from crossing between STAR-EATING GIRL and StarEatingGirl SpaceCleaner.
Read the two-game case studyWhat the workflow checks
- Build review: identity, core flow, interface, representative behavior, and edge conditions.
- Consistency map: palette, proportions, logo placement, typography, and safe crop zones.
- Production: platform-sized exports built from the approved direction.
- Truth check: every visual and claim is compared with the supplied candidate.
- Delivery: named source and export files plus a placement guide and evidence record.
Recent in-house production includes separate visual systems for STAR-EATING GIRL and StarEatingGirl SpaceCleaner. The two games remain intentionally distinct.
Before work begins
Provide a working candidate or truthful product capture, publisher name, rights-cleared source material, target store, required dimensions, and target date. Work begins only after scope, price, deliverables, and schedule are confirmed in writing. Displayed KRW prices are domestic baselines; an international project receives a fixed written USD quote before any payment is requested.
You retain your product and source rights. Supplied material is used only for agreed deliverables. Account identity, banking, tax forms, ratings questionnaires, and final store submission remain under the account owner's control.
Revisions, cancellation, and delivery
A revision is an adjustment within the approved direction, not a new art direction or different product. Extra scope is quoted before work begins. If a client cancels before production starts, no production fee is due. After production starts, completed work and non-recoverable costs are itemized; unfinished work is not charged as completed delivery. Project-specific payment and refund terms are confirmed in writing before payment.
No store approval, ranking, sales, or revenue result is guaranteed. A confirmed sizing or file-format error against the agreed specification is corrected without using a revision round.
Request a fit check
Use the plain-text intake brief to describe the product, candidate build, platform, rights-cleared material, deadline, and requested deliverables without sharing account credentials or sensitive records. A fit check is not a commitment to purchase.
